BlendSnow is the realistic, powerful and affordable snow material for all 3D artists who use Blender. It is a simple to use but versatile nodegroup which you can append to any .blend file, and use with any geometry and scene.
Buyers of this nodegroup will get all future updates for free.
Features:
100% procedural node set-up (no image textures, infinite resolution!)
Highly detailed material, which will look good from any distance
Easily customizable, the parameters can all be intuitively changed from the main node
Supports extra displacement/height maps, which you can use to carve the snow, modify the terrain, make footprints, add more detail etc. The possibilities are endless, and the cover image makes heavy use of this feature (the footprints, the text and the detail around it are part of a displacement map)
Very lightweight, the nodes (without the displacement map used in the logo) are less than one MegaByte
Installation and set-up:
Asset Browser method (recommended for Blender >3.0):
This new method makes use of Blender's new Asset Browser. The Asset Browser makes it easy to re-use assets between Blend files and is very useful for shaders like BlendSnow. The first thing you need to use the asset browser, is to set-up your asset library. This can be done by going to Edit > Preferences > File Paths:
You are allowed to use BlendSnow on your personal and commercial projects, as well as modifying it for your own uses (which include baking the material to use on Eevee, video-games and animations and editing the nodegroup). You may not redistribute BlendSnow or parts of it to third parties, modified or not. The sharing of baked textures is also not allowed.